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Binary Counting [Processing]

Created by Joshua Noble, Chris Bierbower and Mette Lyckegaard, The Binary Counter is an interactive display and teaching tool for kids to explore the most basic building blocks of digital information:...

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PhotoBiennale – Sites [Processing, MaxMSP]

Created by created by Beetroot, PhotoBiennale- Sites is a retrospective presentation of the Photobiennale Topos festival displaying 2330 works-sites by 266 photographers from 36 countries. Toogether...

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Interactive Experiments in the P3 Gallery [Events, Processing]

Three levels beneath the pavement in London’s busy Marylebone road is a cavernous space. Previously home to the Polytechnic of Central London’s engineering department it was once a place to build and...

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Syndyn [MaxMSP, Game, Environment]

Created by André Rangel and Anne-Kathrin Siegel, Syndyn is a physical game but also a visual environment where the players control all the audiovisual events that occur in the space/time of the game....

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Unfolded Liquid [Processing]

Unfolded Liquid (2011) is a program of computer-assisted folding Etienne Cliquet designed with the help of programmer Robin Fercoq. The video includes Etienne, presenting himself as an editor to read...

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Soak, Dye in Light [Processing, Kinect]

“Soak, Dye in light.” by everyware (2011) is an empty canvas but when you touch it, its elastic surface stretches and gets suffused with projected vivid colors mimicking fabric absorbing dye. Poking...

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Rorschach Cards and Balloon [iPad]

éditions volumiques continues to innovate in the area of digital books and games for the iPad. Whereas previous projects such as (I) Pawn showed potential, the following two are a wonderful step...

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Glitch Reality II [Objects]

Following from Glitch Reality No1 commissioned by It’s Nice That for Nike, Glitch Reality 2 by Matthew Plummer-Fernandez and David Gardener is a new iteration of exploring physical objects in glitch...

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Glitch Textiles – Phillip Stearns uses short circuited cameras to create...

The following are a set of 60×40″ woven blankets by Phillip Stearns, produced using images generated from short circuited cameras as pattern sources. These objects are layered deep with irony: a...

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The Poking Machine by Jasper van Loenen & Bartholomäus Traubeck

Created by Jasper van Loenen and Bartholomäus Traubeck, The Poking Machine is a wearable device that pokes you physically whenever you are poked on Facebook, no matter where you are. Online social...

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“La Gabbia” (The Cage) by auroraMeccanica – Releasing the untangible..

“La Gabbia” (The Cage) by auroraMeccanica (2011) is an installation that uses projection to invite the public to interact with physical bird cage to trigger the release of projected birds. At the...

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Approxymotion and MisPortraits – Geometry, drawing, material and robotic arms..

Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion...

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Drawnimal – Expanding iOS device by using simple tools like pen and paper

Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.

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‘Perception of Consequence’ by Volvoxlabs

Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.

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DIRTI for iPad – Tapioca interface for iOS

DIRTI for iPad is a physical interface for iOS that uses Tapioca grains or anything else that's semi-transparent and that you can mold, like vanilla ice cream for example to control content on the iOS.

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Aireal – Interactive tactile experiences in free air by Disney Research

Aireal is a low cost, scalable haptic technology that delivers tactile sensations in mid air and enables users to feel virtual objects and experience dynamically varying textures.

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Aerosol – Transferring a virtual particle system into the physical

Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls...

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OccultUs by Simon de Diesbach – Designing for alternate reality

Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by...

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Spectra-3 by FIELD – Choreographing a physical-digital system

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound,...

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Weaved. Programmable Textile – Modelling fabrics into three-dimensional...

After the experiments in physical programming in the "Traces" project we reported on last year, Dana Zelig decided to examine the possibility of adjusting the plastic to fabrics, by means of pressing...

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